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	<title>Comments on: Friends for Sale: Facebook Application Seminar Critique</title>
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	<item>
		<title>By: Friends for Sale: Facebook Application Seminar Critique – i.am. &#124; アプリケーション開発者は、ログに記録</title>
		<link>http://joshuatj.com/2010/02/03/facebook-application-seminar-critique/#comment-625</link>
		<dc:creator>Friends for Sale: Facebook Application Seminar Critique – i.am. &#124; アプリケーション開発者は、ログに記録</dc:creator>
		<pubDate>Mon, 20 Jun 2011 17:28:14 +0000</pubDate>
		<guid isPermaLink="false">http://joshuatj.com/?p=129#comment-625</guid>
		<description>[...] Visit link: Friends for Sale: Facebook Application Seminar Critique – i.am. [...]</description>
		<content:encoded><![CDATA[<p>[...] Visit link: Friends for Sale: Facebook Application Seminar Critique – i.am. [...]</p>
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		<title>By: Ryan Teo</title>
		<link>http://joshuatj.com/2010/02/03/facebook-application-seminar-critique/#comment-184</link>
		<dc:creator>Ryan Teo</dc:creator>
		<pubDate>Sat, 06 Feb 2010 00:29:17 +0000</pubDate>
		<guid isPermaLink="false">http://joshuatj.com/?p=129#comment-184</guid>
		<description>@Reuben
I think it would be great if developers could do so.. But I&#039;m not sure if the FB crowd will be in the right mood to do that as FB is primarily used for very casual purposes. I think self-actualization is also very difficult to achieve through an application. However, I&#039;m sure level 3 of the pyramid is quite achievable. 
However, the app &quot;Causes&quot; is quite interesting. I&#039;m not very sure, but it seems to make it easy for people to feel good about themselves.
@Sebastian
Haha.. Thanks man. I think no one uses IRC anymore for making friends.. Do you feel that the applications like SuperPoke, Pillow Fight are also ways of flirting?
@Sophia
Actually, I think a lot of games have that where users have to complete challenges within a certain amount of time. To me, it&#039;s quite similar to those &quot;year-end&quot; sales or &quot;closing-down&quot; sales..</description>
		<content:encoded><![CDATA[<p>@Reuben<br />
I think it would be great if developers could do so.. But I&#8217;m not sure if the FB crowd will be in the right mood to do that as FB is primarily used for very casual purposes. I think self-actualization is also very difficult to achieve through an application. However, I&#8217;m sure level 3 of the pyramid is quite achievable.<br />
However, the app &#8220;Causes&#8221; is quite interesting. I&#8217;m not very sure, but it seems to make it easy for people to feel good about themselves.<br />
@Sebastian<br />
Haha.. Thanks man. I think no one uses IRC anymore for making friends.. Do you feel that the applications like SuperPoke, Pillow Fight are also ways of flirting?<br />
@Sophia<br />
Actually, I think a lot of games have that where users have to complete challenges within a certain amount of time. To me, it&#8217;s quite similar to those &#8220;year-end&#8221; sales or &#8220;closing-down&#8221; sales..</p>
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		<title>By: Sebastian</title>
		<link>http://joshuatj.com/2010/02/03/facebook-application-seminar-critique/#comment-183</link>
		<dc:creator>Sebastian</dc:creator>
		<pubDate>Fri, 05 Feb 2010 16:39:53 +0000</pubDate>
		<guid isPermaLink="false">http://joshuatj.com/?p=129#comment-183</guid>
		<description>Though I think this app is crappy, I must admit that the idea is good. It allows people to express their appreciation of their friends (by having them as pet). This would also help to raise the esteem of &quot;pets&quot; if they realize that they are highly sought after through this app. As pointed out by Ryan, it definitely makes a good flirting channel. =)</description>
		<content:encoded><![CDATA[<p>Though I think this app is crappy, I must admit that the idea is good. It allows people to express their appreciation of their friends (by having them as pet). This would also help to raise the esteem of &#8220;pets&#8221; if they realize that they are highly sought after through this app. As pointed out by Ryan, it definitely makes a good flirting channel. =)</p>
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		<title>By: Reuben Lee</title>
		<link>http://joshuatj.com/2010/02/03/facebook-application-seminar-critique/#comment-182</link>
		<dc:creator>Reuben Lee</dc:creator>
		<pubDate>Fri, 05 Feb 2010 13:40:11 +0000</pubDate>
		<guid isPermaLink="false">http://joshuatj.com/?p=129#comment-182</guid>
		<description>@ Ryan

It&#039;s very interesting to see your group applying Maslow&#039;s Hierachy of Needs towards the study of Facebook apps. I was hoping that you guys would go more in depth, but perhaps to do it within the 7 mins was impossible. I think that could be a presentation by itself. 

Since we&#039;re on the topic of Maslow, wouldn&#039;t it be interesting to see developers doing something that fulfills the level 5 needs, which is self-actualization? Hmm...

-reuben</description>
		<content:encoded><![CDATA[<p>@ Ryan</p>
<p>It&#8217;s very interesting to see your group applying Maslow&#8217;s Hierachy of Needs towards the study of Facebook apps. I was hoping that you guys would go more in depth, but perhaps to do it within the 7 mins was impossible. I think that could be a presentation by itself. </p>
<p>Since we&#8217;re on the topic of Maslow, wouldn&#8217;t it be interesting to see developers doing something that fulfills the level 5 needs, which is self-actualization? Hmm&#8230;</p>
<p>-reuben</p>
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		<title>By: Sophia Bingyu Wang</title>
		<link>http://joshuatj.com/2010/02/03/facebook-application-seminar-critique/#comment-181</link>
		<dc:creator>Sophia Bingyu Wang</dc:creator>
		<pubDate>Fri, 05 Feb 2010 13:30:25 +0000</pubDate>
		<guid isPermaLink="false">http://joshuatj.com/?p=129#comment-181</guid>
		<description>&quot;Like all other successful Facebook application, there seem to be a recurring theme. There must be some kind of Time-sensitive element to give users reasons to come back to the app. &quot; Yeah, this way seems very popular now. I think it&#039;s a magic invention. Who is the first guy thinking of this method to let people linger in a game?

For a developer,  technological skills are important. But without sharp commercial sense and creative idea, they can not realize value.</description>
		<content:encoded><![CDATA[<p>&#8220;Like all other successful Facebook application, there seem to be a recurring theme. There must be some kind of Time-sensitive element to give users reasons to come back to the app. &#8221; Yeah, this way seems very popular now. I think it&#8217;s a magic invention. Who is the first guy thinking of this method to let people linger in a game?</p>
<p>For a developer,  technological skills are important. But without sharp commercial sense and creative idea, they can not realize value.</p>
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	<item>
		<title>By: joshuatj</title>
		<link>http://joshuatj.com/2010/02/03/facebook-application-seminar-critique/#comment-180</link>
		<dc:creator>joshuatj</dc:creator>
		<pubDate>Fri, 05 Feb 2010 10:13:25 +0000</pubDate>
		<guid isPermaLink="false">http://joshuatj.com/?p=129#comment-180</guid>
		<description>@Ryan I see. But not all of these are available by default right? So the developers wrote their own &quot;analytics&quot;?</description>
		<content:encoded><![CDATA[<p>@Ryan I see. But not all of these are available by default right? So the developers wrote their own &#8220;analytics&#8221;?</p>
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		<title>By: Ryan Teo</title>
		<link>http://joshuatj.com/2010/02/03/facebook-application-seminar-critique/#comment-179</link>
		<dc:creator>Ryan Teo</dc:creator>
		<pubDate>Fri, 05 Feb 2010 10:10:58 +0000</pubDate>
		<guid isPermaLink="false">http://joshuatj.com/?p=129#comment-179</guid>
		<description>I was referring to these metrics that they used =)

Performance metrics
Page views, speed
	User data (quality and quantity)
User churn, Number of invites, notifications, mini-feed items, profile clicks, and other channels, ARPU, 
	Advertising performance
Percentage clicked, converted</description>
		<content:encoded><![CDATA[<p>I was referring to these metrics that they used =)</p>
<p>Performance metrics<br />
Page views, speed<br />
	User data (quality and quantity)<br />
User churn, Number of invites, notifications, mini-feed items, profile clicks, and other channels, ARPU,<br />
	Advertising performance<br />
Percentage clicked, converted</p>
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	<item>
		<title>By: joshuatj</title>
		<link>http://joshuatj.com/2010/02/03/facebook-application-seminar-critique/#comment-178</link>
		<dc:creator>joshuatj</dc:creator>
		<pubDate>Fri, 05 Feb 2010 09:37:06 +0000</pubDate>
		<guid isPermaLink="false">http://joshuatj.com/?p=129#comment-178</guid>
		<description>@WiRuS(HongJun) Indeed. However, other than Prof. Ben&#039;s Tankie, I haven&#039;t really seen any other Facebook Games that has real-time multiplayer. Maybe there&#039;s some market out there?

@Ryan I think presenting using PDF is not such a good idea. The overall memory usage of PDF is much higher than say PPT. Thus, lags is unavoidable especially when you have heavy graphics. 
By the way, what do you mean by &quot;metrics&quot;, statistics? 
On another note, if say we follow the 7 sins model in order to understand why Facebook games are successful, as developers, aren&#039;t we the people who cause others to sin - that&#039;s a bit hard on my conscience. Effectively it&#039;s like saying GAMING are evil!  While it is true that &quot;any app which shows hot girls will be a hit&quot;, but are we going to fuel the hit?

@ChuanYeong I think the trick is to have more re-playability without giving the users a sense of repetitiveness. E.g. &quot;I Know What You Ate Last Supper&quot;, you eat everyday, and thus the experience answering the questions are different each time you play the game.</description>
		<content:encoded><![CDATA[<p>@WiRuS(HongJun) Indeed. However, other than Prof. Ben&#8217;s Tankie, I haven&#8217;t really seen any other Facebook Games that has real-time multiplayer. Maybe there&#8217;s some market out there?</p>
<p>@Ryan I think presenting using PDF is not such a good idea. The overall memory usage of PDF is much higher than say PPT. Thus, lags is unavoidable especially when you have heavy graphics.<br />
By the way, what do you mean by &#8220;metrics&#8221;, statistics?<br />
On another note, if say we follow the 7 sins model in order to understand why Facebook games are successful, as developers, aren&#8217;t we the people who cause others to sin &#8211; that&#8217;s a bit hard on my conscience. Effectively it&#8217;s like saying GAMING are evil!  While it is true that &#8220;any app which shows hot girls will be a hit&#8221;, but are we going to fuel the hit?</p>
<p>@ChuanYeong I think the trick is to have more re-playability without giving the users a sense of repetitiveness. E.g. &#8220;I Know What You Ate Last Supper&#8221;, you eat everyday, and thus the experience answering the questions are different each time you play the game.</p>
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		<title>By: Koh Chuan Yeong</title>
		<link>http://joshuatj.com/2010/02/03/facebook-application-seminar-critique/#comment-176</link>
		<dc:creator>Koh Chuan Yeong</dc:creator>
		<pubDate>Fri, 05 Feb 2010 02:49:30 +0000</pubDate>
		<guid isPermaLink="false">http://joshuatj.com/?p=129#comment-176</guid>
		<description>I agree with Hong Jun that the PVP element in any game is super addictive, everyone is trying to beat their friends to something, somehow remind me of the 7 sin thingy, pride does play a large part in our life huh? 

In my opinion, alternative storyline that kinda thing is more geared towards serving those hardcore fans&#039; needs. Not many people would like to repeat the whole game again again and again/go through all the pain to see the slightly different story huh?
Having said that, it is good to see that company in the gaming industry do take the extra steps to make sure their customers&#039; satisfaction in playing their games

is it me or what? i find it difficult to post comment here &gt;.&lt;
CY</description>
		<content:encoded><![CDATA[<p>I agree with Hong Jun that the PVP element in any game is super addictive, everyone is trying to beat their friends to something, somehow remind me of the 7 sin thingy, pride does play a large part in our life huh? </p>
<p>In my opinion, alternative storyline that kinda thing is more geared towards serving those hardcore fans&#8217; needs. Not many people would like to repeat the whole game again again and again/go through all the pain to see the slightly different story huh?<br />
Having said that, it is good to see that company in the gaming industry do take the extra steps to make sure their customers&#8217; satisfaction in playing their games</p>
<p>is it me or what? i find it difficult to post comment here &gt;.&lt;<br />
CY</p>
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		<title>By: Ryan Teo</title>
		<link>http://joshuatj.com/2010/02/03/facebook-application-seminar-critique/#comment-174</link>
		<dc:creator>Ryan Teo</dc:creator>
		<pubDate>Thu, 04 Feb 2010 03:21:18 +0000</pubDate>
		<guid isPermaLink="false">http://joshuatj.com/?p=129#comment-174</guid>
		<description>Thanks dude! =)</description>
		<content:encoded><![CDATA[<p>Thanks dude! =)</p>
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