User Interface & Interaction Design
So today's "lecture" is about User Interface & Interaction Design based on the Facebook app "Get Help" by Su Yean, Kent Nguyen and team. This is the 2nd time I am attending this seminar/lecture.
The slanted tabs is being mentioned again. Haha, looks like the simplistic interface of Facebook and how it became successful have somehow infiltrated al our minds. Or wait, maybe it has always been like this, maybe Facebook just somehow nailed it. On this note, I have a question, is there a place for slanted tabs? Maybe not in Facebook?
Gamification is also discussed. I don't remember whether it was mentioned last year. Well judging by the amount of hours gamers spent playing games, I guess the gaming companies did something right. Maybe it appeals to the natural instincts of human beings. It's like they are able to push the right button in people's brain. People get excited and motivated to complete a virtual achievement or earn a virtual badge. The most interesting fact is that adopting the same game concepts unto learning works, think "JFDI Academy".
Apparently JFDI Academy is so compelling that students leveled up during the lecture itself. Meaning that it's more exciting to work on the assignments than listening to the prof's lecture. Ok, I have digressed. But it's interesting how gaming is shaping the reality landscape. I believe this concept is not too far-fetched http://www.kickstarter.com/projects/freddiew/video-game-high-school
It’s the near future: You’re dead. Your kids are probably dead.Your grandkids (if they’re alive) are playing video games.Why? Because professional gaming is the biggest sport on earth.Around the world, millions of players duke it out in fighters, RTS’s, First Person Shooters and more. To the victors go the spoils: glory, clan contracts and million dollar endorsements. The best young gamers are recruited by elite boarding schools to sharpen their skills. The best of the best go to VGHS: VIDEO GAME HIGH SCHOOL.
A:B Testing. Two different version of the same apps. "People are not like you". Therefore it is important to constantly tweak your apps to fit what's popular, or plainly what's giving you the highest click-through rate. Minimizing the number of hops to the desired end result. I think the randomize links to show two different layout and functionalities is quite interesting. Now for Final Project, let's try to make this happen.
Read my blog post about Fan Gang.
"Ideas first" OR "Team first"?
Like what I've said in my previous blog post, it all depends on the context in which the team is in. By coming back to the context of this module, for final project. We have only 6 weeks. The sage's advice is that we wouldn't want to end up in a deadlock like the US Congress.
Prof. Ben mentioned that as Project Manager, try not to be too much like a "Nice Guy". Be firm. Somehow it reminded me of this "Nice Guys" video by KevJumba.
I don't believe that "Nice Guys" always finish last. But it is important to be constantly reminded of what is the team's established vision and make firm decisions. Remember to aim for WIN-WIN situations rather than compromises.
Quote of the day "If you can't finish the project, write a good report!" (Applause)